If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Last week the iRacing developers shared the following wet weather screenshot on Twitter, featuring Formula Vee cars racing at a “recently rained-on” Imola track surface. Also interesting, but perhaps meaningless, is the fact that way back on-track in the spray you can see another type of car as well.
The screenshot itself shows spray, reflections, and what appears to be standing water. I’m interested to find out if the standing water is really in locations where water would really pool, or whether it’s a randomized shader or something that decides puddles will be in random locations. I expect wet weather to come to iRacing in maybe six months based on this preview.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.