As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Last week the iRacing developers shared the following wet weather screenshot on Twitter, featuring Formula Vee cars racing at a “recently rained-on” Imola track surface. Also interesting, but perhaps meaningless, is the fact that way back on-track in the spray you can see another type of car as well.
The screenshot itself shows spray, reflections, and what appears to be standing water. I’m interested to find out if the standing water is really in locations where water would really pool, or whether it’s a randomized shader or something that decides puddles will be in random locations. I expect wet weather to come to iRacing in maybe six months based on this preview.
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