Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Last week the iRacing developers shared the following wet weather screenshot on Twitter, featuring Formula Vee cars racing at a “recently rained-on” Imola track surface. Also interesting, but perhaps meaningless, is the fact that way back on-track in the spray you can see another type of car as well.
The screenshot itself shows spray, reflections, and what appears to be standing water. I’m interested to find out if the standing water is really in locations where water would really pool, or whether it’s a randomized shader or something that decides puddles will be in random locations. I expect wet weather to come to iRacing in maybe six months based on this preview.
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