Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
A popular car in the early days of rFactor 2, the Renault Clio is quite a fun car to race because it can create real nose-to-tail battles only won by mistakes causing loss of momentum. Delighted to see this coming to another sim as iRacing have started to now post preview images on social media. Check them out below.
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