Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
A popular car in the early days of rFactor 2, the Renault Clio is quite a fun car to race because it can create real nose-to-tail battles only won by mistakes causing loss of momentum. Delighted to see this coming to another sim as iRacing have started to now post preview images on social media. Check them out below.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.