Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
A popular car in the early days of rFactor 2, the Renault Clio is quite a fun car to race because it can create real nose-to-tail battles only won by mistakes causing loss of momentum. Delighted to see this coming to another sim as iRacing have started to now post preview images on social media. Check them out below.
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