If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing have posted a new video featuring the in-progress Jerez track and Formula 1600 car. As I suggested in my first post about Jerez the driving surface looks to be about done but most of the trackside 3D and perhaps some overall texture and/or performance tweaks remain.
The video shows a lap of Jerez from the roll-hoop of Formula 1600, showing off the track and a low resolution pointcloud, similar to how their version of Long Beach looked while it was a “tech track”. I really like to see a developer, especially iRacing, previewing upcoming content in this way as it’s something we’ve not really seen done since rFactor 2 or Assetto Corsa were in early development.
View this video on YouTube: https://youtu.be/q3svzFsScwU and please consider subscribing to RSC’s channel.
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