Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
iRacing have posted a new video featuring the in-progress Jerez track and Formula 1600 car. As I suggested in my first post about Jerez the driving surface looks to be about done but most of the trackside 3D and perhaps some overall texture and/or performance tweaks remain.
The video shows a lap of Jerez from the roll-hoop of Formula 1600, showing off the track and a low resolution pointcloud, similar to how their version of Long Beach looked while it was a “tech track”. I really like to see a developer, especially iRacing, previewing upcoming content in this way as it’s something we’ve not really seen done since rFactor 2 or Assetto Corsa were in early development.
View this video on YouTube: https://youtu.be/q3svzFsScwU and please consider subscribing to RSC’s channel.
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