If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
iRacing posted on social media a few days ago to preview rain once again. This time the image shows a drying track with a few standing water areas away from the racing line with a little bit of moisture being thrown into the air by the cars as they pass.
Check out the image:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →