Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
iRacing posted on social media a few days ago to preview rain once again. This time the image shows a drying track with a few standing water areas away from the racing line with a little bit of moisture being thrown into the air by the cars as they pass.
Check out the image:
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.