Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
iRacing posted a render yesterday showing a Formula Ford open-wheeler. There are rumors that this vehicle may replace the Skip Barber 2000, and really that might be for the best.
Additionally, iRacing accidentally included a wet tire option while deploying their new patch earlier this week. It was soon removed, but not before the community spotted it. Those who tried it suggested grip was adjusted but visuals were not.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →