Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
iRacing posted a render yesterday showing a Formula Ford open-wheeler. There are rumors that this vehicle may replace the Skip Barber 2000, and really that might be for the best.
Additionally, iRacing accidentally included a wet tire option while deploying their new patch earlier this week. It was soon removed, but not before the community spotted it. Those who tried it suggested grip was adjusted but visuals were not.
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