Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
iRacing today published a video to YouTube that previews what is obviously the Coca-Cola Superspeedway from NASCAR Racing 2002 Season. Here is a look at the track in NR2002:
Here is their new trailer:
They also published a trailer announcing Big Block and 358 Modifieds:
Finally, they posted this clear teaser on Twitter that Long Beach is coming along nicely:
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