Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing today published a video to YouTube that previews what is obviously the Coca-Cola Superspeedway from NASCAR Racing 2002 Season. Here is a look at the track in NR2002:
Here is their new trailer:
They also published a trailer announcing Big Block and 358 Modifieds:
Finally, they posted this clear teaser on Twitter that Long Beach is coming along nicely:
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