If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
NASCAR posted a preview video today of the upcoming Bristol Motor Speedway conversion to dirt that both the trucks and Cup series will run on later this month in real-life. Except, it wasn’t real life, their video was previewing the virtual track in iRacing:
I have not seen confirmation on price yet, whether this is included with the normal Bristol or will be an additional payment.
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