Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Uploaded in social media posts, the folks at iRacing have started teasing the Bristol oval filled with dirt (something they actually have done in real life). Check out the image below.
They also uploaded a teaser video of the Formula Renault 2.0 with updated damage:
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