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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

 

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iRacing and NASCAR today announced a new licensing agreement. The only new information that I can see is that iRacing are now “the official simulation partner of NASCAR”.

While there’s no doubt a lot of drivers use iRacing as a training tool, or just for fun, this release leans heavily on phrasing as a technical partnership. Currently none of the NASCAR OEMs use iRacing for their major in-house simulations. Until then, this would just appear to be a branding exercise.

NASCAR, iRacing.com announce new official partnership

CHARLOTTE, N.C. — NASCAR and iRacing.com today announced a new partnership agreement that will grant the Massachusetts-based developer of PC-based racing simulations the title of “official simulation partner of NASCAR.”

The deal will serve to elevate a decade-plus licensing relationship to official partner status, as the two organizations work closer than ever before to promote the various eNASCAR series which live on the iRacing platform, while also collaborating around a number of innovation initiatives which have far-reaching implications on the future of NASCAR — including the design of new and proposed NASCAR race tracks, collaboration and technical support on the NASCAR NextGen race car project, the creation of sim racing-oriented content for NASCAR Digital Media channels, and the use of iRacing as a training tool for NASCAR’s Drive for Diversity class.

iRacing has been a NASCAR licensee since 2010, and since that time has been a key driver behind the sport’s fast-growing efforts in the esports space. iRacing has provided the platform for NASCAR’s first-ever officially sanctioned professional virtual racing series — what is now known as the eNASCAR Coca-Cola iRacing Series — since 2010, and also played a central role in the formation of the eNASCAR iRacing Pro Invitational Series in 2020, which bridged the gap between events for real-world stars during the early stages of the COVID-19 pandemic. The seven-race series set records for the most viewed esports events in United States television history, earned both Sports Emmy Outstanding Esports Coverage and Sports Business Awards Breakthrough of the Year nominations, and was renewed for 2021.

Beyond esports, iRacing has also grown to be a key technical partner to the sport, as the company is currently assisting the sanctioning body around multiple race track and facility development projects. iRacing first collaborated with NASCAR on the reconfiguration of Auto Club Speedway into a half-mile short track in 2020, and later scanned the streets of Chicago in the fall to create a proposed street circuit that debuted during an eNASCAR iRacing Pro Invitational Series event that aired live on FS1 this June. In addition to track development, iRacing assisted NASCAR in developing the 2022 NASCAR Cup Series NextGen car, which was revealed to the public earlier this year and made its racing debut during the Pro Invitational events.

“NASCAR fans know and love iRacing for their accomplishments in the development of virtual racing series, but what many may not realize is that the company is so much more than just an esports partner,” said Tim Clark, senior vice president and chief digital officer, NASCAR. “iRacing is a full-on technology partner in every sense of the word, and their best-in-class simulation and engineering capabilities are helping us innovate across multiple layers of our business — whether that be in designing new race tracks, developing new race cars, creating compelling digital content, or providing a virtual training ground for the next generation of NASCAR stars.”

“NASCAR has been immensely supportive of iRacing over the past decade, and a huge contributing factor in our growth as an organization,” said iRacing president Tony Gardner. “From their world-class support of the eNASCAR Coca-Cola iRacing Series for more than a decade, to the explosion of new initiatives like Pro Invitational events and track development projects, NASCAR’s assistance has helped iRacing remain at the forefront of the esports industry while also taking our organization to exciting new places. We’re incredibly excited to extend our partnership, and look forward to continuing to evolve these efforts for years to come.”

To learn more about how iRacing is leveraging its engineering expertise to create compelling simulated auto racing experiences for both NASCAR and other motorsports properties, visit www.iRacing.com. For more information on NASCAR’s esports initiatives, visit eNASCAR.com.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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