Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
After exactly two years in their service, iRacing have moved the Porsche 911 GT3 R to legacy status which means it won’t be included in their official series. Let’s hope that licensing doesn’t eventually expire and force us to lose access to it entirely. Read my recent article about the problems with licensing.
The car will be replaced by the Porsche 911 GT3 R (992).
View this video on YouTube: https://youtu.be/syMDHw53n5A and please consider subscribing to RSC’s channel.
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