Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
After exactly two years in their service, iRacing have moved the Porsche 911 GT3 R to legacy status which means it won’t be included in their official series. Let’s hope that licensing doesn’t eventually expire and force us to lose access to it entirely. Read my recent article about the problems with licensing.
The car will be replaced by the Porsche 911 GT3 R (992).
View this video on YouTube: https://youtu.be/syMDHw53n5A and please consider subscribing to RSC’s channel.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →