Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
While they are deploying their new build today iRacing have posted a trailer for their upcoming Formula Ford release.
Description:
For more than half a century, the British-based Ray Race Cars has been building entry-level open-wheel race cars that have launched the careers of countless racing stars. But few cars at that level have approached the place in motorsport culture held by the FF1600 formula, which has been a constant presence since the late 1960s after driving schools sought an affordable formula for aspiring Grand Prix drivers to be able to practice with.
The most defining characteristic of the FF1600 compared to other junior formulae is its lack of wings; without that downforce to work with the 1.6-liter engine, these cars require greater care through the corners than their winged counterparts, but also tend to be closely matched on the track with plenty of passing. Combine that with relatively open regulations, aided by a space frame chassis, the FF1600 formula is popular the world over as an affordable way to go open-wheel racing. Ray Race Cars has won many of these championships around the world, most recently claiming the New Zealand national title in April 2022 with Alex Crosbie.
View this video on YouTube: https://youtu.be/MawVHPbZXBk and please consider subscribing to RSC’s channel.
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