Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
iRacing posted on social media to announce that Jerez will be included in the new build release “this week” with a new screenshot and some translated Spanish text:
Original:
Empaca tus maletas! Circuito de Jerez – Ángel Nieto debuta en iRacing esta semana.
¡Nos vemos en España!
Translated:
Pack your bags! Circuito de Jerez – Ángel Nieto debuts in iRacing this week.
See you in Spain!
You can check out a video of the track ‘work-in-progress’ here.
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