Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing posted on social media to announce that Jerez will be included in the new build release “this week” with a new screenshot and some translated Spanish text:
Original:
Empaca tus maletas! Circuito de Jerez – Ángel Nieto debuta en iRacing esta semana.
¡Nos vemos en España!
Translated:
Pack your bags! Circuito de Jerez – Ángel Nieto debuts in iRacing this week.
See you in Spain!
You can check out a video of the track ‘work-in-progress’ here.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →