Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Announced last month, iRacing will be bringing the SRX Superstar Racing Experience car to their service in 2024 and are already, less than a month later, on-site and laser scanning one of the cars according to a social media post by SRX.
iR is a subscription-based online service that allows sim racers to race a variation of cars and tracks from all around the world.