Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
This hotfix fixes the Daytona pit exit. At least it has a pit exit though, eh Forza?
Patch notes:
CARS:
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Ferrari 296 GT3
For the New Damage Model, a tuning update has been completed which fixed an issue where the nose mounts were taking damage too easily.
Radical SR8
An iRacing setup has been added for the Ringmeister Series.
TRACKS:
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Daytona International Speedway
(Road Course) – Fixed a gain-time exploit at pit exit.
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