Last week iRacing released an update for their simulator service that includes a number of fixes and tweaks to both content and the software itself. Most notably, based on what I’ve seen, is the issue some users were having with force feedback and some general issues with Thrustmaster wheels, specifically.
Changelog:
SIMULATION:
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Race Control
Fixed an issue where the leader during a rolling restart in a Start Zone could trigger a Jump Start Black Flag penalty on themself.
Auto Fuel
The Auto Fuel Lap Margin limits have been increased to +/- 10.
A label has been added to the Auto Fuel box when there is not yet sufficient fuel data for it to work correctly.
Auto Fuel now appears in a disabled state during the Cooldown, Gridding, and Outlap.
Controls for Auto Fuel in the Options menu have been renamed and are now functional.
Some values for the Auto Fuel system have been added to the [Pit Service] section of the “app.ini” file.
– – autoFuelDefaultEnable= 1 (Enable Auto Fuel by default for Races) or 0 ( Disable Auto Fuel by default for Races)
– – autoFuelDefaultMarginLaps= 1.0000 (Number of Laps of fuel to add as a safety margin by default)
– – – – When the Auto Fuel field is grayed out, it will show “1.0” for the lap margin, but the default value will be applied when the Race starts.
The “autoFuelDefaultEnable” setting in the “app.ini” file is now used to enable/disable Auto Fuel on pit exit.
The pit macro, “autofuel”, has been added.
– – Toggle, Invert, and Clear functionality have been enabled.
The Auto Fuel chat macros now support the use of negative values for adjustments.
The Auto Fuel system is now available for the Gen 4 Cup Car.
Fixed an issue where Auto Fuel calculations were incorrect once the checkered flag had flown.
New Damage Model
With the systemic New Damage Model changes released with 2023 Season 2, many vehicles were in a place of unrealistically higher durability. This patch includes a variety of vehicle body panel adjustments that should generally weaken their strengths, and make the cars much more realistic. This Patch completes our post-Season 2 Release assessment for realism and balance for New Damage Model cars that was identified in Patch 2. The vehicles affected by these changes include the following:
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GT1 Cars – –
GT3 Cars – –
NASCAR Cup Series Next Gen Cars – – BMW M Hybrid V8
– – Dallara P217
– – Dirt Sprint Car
– – Dirt Sprint Car Non-Winged
– – Formula Vee
– – Mercedes-AMG W12 E Performance
– – Porsche Mission R
Graphics
The upper limits for both CPU and GPU memory sliders in the graphics options have been increased to 32GB and 16GB respectively.
Controls
Fixed an issue with GameInput API for Force Feedback caused by a recent Microsoft Gaming Input update.
– – Now, we force the FFB device to always restart its FX every time they are updated. If you have a Thrustmaster device, you should also update the wheel drivers to the latest versions.
Telemetry
A new variable, “PushToTalk”, has been added to telemetry.
– – This variable is true when you hit the push-to-talk voice chat button. This does not mean that others can hear you, just that you attempted to send voice chat data to the server. The server still has the power to prioritize who is talking or apply restrictions on your voice chat.
CARS:
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GT4 Cars Improved ABS system with faster response and better control and performance.
Class Balance of Performance has been adjusted slightly.
Updated shift indicator light settings.
iRacing setups have been updated.
ARCA Menards Chevy / Gen 4 Cup
(Gen 4 Cup) – Auto Fuel is now available for this car.
(Gen 4 Cup) – iRacing setups have been updated.
Audi RS 3 LMS
Rear damping has been increased.
iRacing setups have been updated.
BMW M4 GT4
Aerodynamic balance has been shifted forward.
McLaren 570s GT4
Vehicle mass has been increased slightly.
Mercedes-AMG GT4
Vehicle mass has been increased slightly.
Porsche 718 Cayman GT4 Clubsport MR
Engine torque has been increased slightly.
Radical SR10
iRacing setups have been updated.
Ray FF1600
Camber adjustment range has been updated.
TRACKS:
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Circuit of the Americas
(Grand Prix and West) – Standing start stall locations have been adjusted to better match the painted stalls on the track.
Sebring International Raceway
Fixed an issue where night lighting had some significantly brighter areas.
[Legacy] Texas Motor Speedway – 2009
(Oval) – Track surface parameters have been updated for improved multi-groove racing.
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