Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
iRacing have today deployed a hotfix update. Check out the release notes below.
Build notes:
iRACING UI:
————————————————————–
Create a Race
Resolved an issue where an incorrect time was being displayed in the time section of the date picker component. This is now fixed for Create a Race, Test Drive, AI Single Race and AI Seasons.
Team Racing
The Team Paint Shop button is now more prominent on the Teams modal window.
Dynamic Images
Fixed an issue where some dynamic interface images generated by the Simulator, such as helmets and car paints, could occasionally not load in the UI.
SIMULATION:
————————————————————–
Race Control
Fixed an issue that could occur where the Race would not go green if there was no inside line leader for a rolling start.
Dynamic Track
On Dirt Ovals, fixed an issue with dirt heights along the track walls that led to excessive bumps and could cause snagging for cars utilizing the New Damage Model.
Spotter
Removed a confusing checkered flag message from the TJ and Steve spotter pack.
TRACKS:
————————————————————–
Indianapolis Motor Speedway
(IndyCar Oval) – Fixed an issue where Time Attack was starting drivers on the Road Course stalls, causing an immediate black flag.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →