As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
iRacing have today deployed a hotfix update. Check out the release notes below.
Build notes:
iRACING UI:
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Create a Race
Resolved an issue where an incorrect time was being displayed in the time section of the date picker component. This is now fixed for Create a Race, Test Drive, AI Single Race and AI Seasons.
Team Racing
The Team Paint Shop button is now more prominent on the Teams modal window.
Dynamic Images
Fixed an issue where some dynamic interface images generated by the Simulator, such as helmets and car paints, could occasionally not load in the UI.
SIMULATION:
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Race Control
Fixed an issue that could occur where the Race would not go green if there was no inside line leader for a rolling start.
Dynamic Track
On Dirt Ovals, fixed an issue with dirt heights along the track walls that led to excessive bumps and could cause snagging for cars utilizing the New Damage Model.
Spotter
Removed a confusing checkered flag message from the TJ and Steve spotter pack.
TRACKS:
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Indianapolis Motor Speedway
(IndyCar Oval) – Fixed an issue where Time Attack was starting drivers on the Road Course stalls, causing an immediate black flag.
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