As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
iRacing have today deployed a hotfix update. Check out the release notes below.
Build notes:
iRACING UI:
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Create a Race
Resolved an issue where an incorrect time was being displayed in the time section of the date picker component. This is now fixed for Create a Race, Test Drive, AI Single Race and AI Seasons.
Team Racing
The Team Paint Shop button is now more prominent on the Teams modal window.
Dynamic Images
Fixed an issue where some dynamic interface images generated by the Simulator, such as helmets and car paints, could occasionally not load in the UI.
SIMULATION:
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Race Control
Fixed an issue that could occur where the Race would not go green if there was no inside line leader for a rolling start.
Dynamic Track
On Dirt Ovals, fixed an issue with dirt heights along the track walls that led to excessive bumps and could cause snagging for cars utilizing the New Damage Model.
Spotter
Removed a confusing checkered flag message from the TJ and Steve spotter pack.
TRACKS:
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Indianapolis Motor Speedway
(IndyCar Oval) – Fixed an issue where Time Attack was starting drivers on the Road Course stalls, causing an immediate black flag.
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