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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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iRacing have deployed a second hotfix update for their recent seasonal package to fix some software crashes and tweak the new Mercedes F1 car. There is a small tweak to the Next Gen Cup car, but I’m willing to bet it doesn’t make it fun.

You can see the full release notes below.

iRACING UI:

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Paint Shop

The Global SimRacing Channel sponsor logo has been updated.

SIMULATION:

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Physics

Fixed an issue where some complex physics data could exceed the allotted parameters, causing the Simulator to crash-to-desktop for users in heavily populated sessions, especially during full-field-style crashes using the New Damage Model.

AI Racing

AI Drivers have improved their racing skills with the Touring Car Class Cars.

Track Info

Fixed an issue where the Track Conditions information on the Info tab in the Simulator had disappeared.

Replays

Fixed an issue where older Replays with an animated pit crew would crash the Simulator.

CARS:

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Dallara IR18

iRacing setups have been updated.

Global Mazda MX-5 Cup

Vehicle audio has been improved for startup blip and backfires.

Honda Civic Type R

Engine cooling has been updated.

iRacing setups have been updated.

Mercedes-AMG F1 W12 E Performance

Fixed a variety of issues with the starting state of the power unit, including:

– – Not starting Sessions in “Attack” mode when it was selected.

– – Starting a Race Session with either Qualifying modes selected resulted in the “Balanced” mode being selected.

– – Starting a Qualifying Session with any of the Race modes selected resulted in a random Qualifying mode being selected.

The downforce reduction for damaged wings has been increased slightly.

Steering wheel lights have had their RPM adjusted to more closely align with the Simulator rev lights.

Fixed an issue where the colors of opponent car tires could flicker.

iRacing setups have been updated.

NASCAR Next Gen Chevrolet Camaro ZL1

Fixed an issue where the nose number stamp was not being stamped correctly.

NASCAR Next Gen Class Cars

The front ride height sensors have been moved to the forward rub blocks location instead of the middle rub blocks location. This should allow for tuning ride heights more effectively.

Touring Car Class Cars

For the Touring Cars Class, garage options have been standardized for fixed setup races, and all sprint setups have been updated to use the optimal launch RPM for each car.

TRACKS:

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Lanier National Speedway

Patched a terrain seam at the base of the Start/Finish booth.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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