As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
iRacing have released a small update that fixes a number of small issues and tweaks the current generation “next gen” (why are we still calling it that) NASCAR Cup car.
Changelog:
SIMULATION:
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iRacing Official Forums
The login form used by the forums has gained compatibility with additional desktop password managers, including Firefox’s built in manager.
Rendering
Fixed an issue where some graphics mods were causing strange graphical issues and excessive FPS reduction for VR users.
CARS:
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Legends Ford ’34 Coupe
iRacing setups have been updated.
NASCAR Next Gen Class Cars
UPGRADED CARS!
– – All three NASCAR Next Gen Class Cars have received an artistic overhaul, bringing them up to the real-world 2022 NASCAR season specifications.
– – These upgrades include up-to-date vehicle models, new textures, updated damage parameters, and new driver animations.
Front and rear springs may no longer coil bind.
iRacing setups have been updated.
NASCAR Xfinity Class Cars
Xfinity branding, vehicle textures, and contingency decals have all been updated to match the 2022 NASCAR season specifications.
TRACKS:
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Los Angeles Memorial Coliseum
Track grip parameters have been updated slightly to better match real-world data that now exists.
Mount Washington Auto Road
Fixed a potential crash-to-desktop issue at this track.
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