Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
iRacing today deployed a hotfix for their recent update. Check out the release notes below:
SIMULATION:
————————————————————–
Tires
Fixed an issue where grass, dirt, and other debris would appear to be carried over from a previous Session into the start of the next Session, even though fresh tires were in use.
CARS:
————————————————————–
Audi R8 LMS
Fixed an issue with the IMSA position panel where the ones-place and the tens-place digits were reversed.
Fixed an issue where the lower fog lights were locked into IMSA colors.
Fixed an issue with the tire rims textures.
GT4 Class Cars
Spring damper yield and break limits have been rebalanced within the GT4 Class.
Hyundai Elantra N TC
Fixed an issue where the spring/damper strength for this vehicle was significantly lower when compared to the other Touring Class Cars.
McLaren MP4-12C GT3
Fixed an issue with the IMSA position panel where the ones-place and the tens-place digits were reversed.
Mercedes-AMG F1 W12 E Performance
Fine brake bias has been limited to +/-1%.
– – Fine brake bias is now adjustable in the garage.
– – Dynamic brake bias is now visible on-screen while in the car.
Mercedes-AMG GT3
Fixed an issue with the IMSA position panel where the ones-place and the tens-place digits were reversed.
Fixed an issue with the tire rims textures.
TRACKS:
————————————————————–
Daytona International Speedway
Fixed an issue where the back-straight curb had an invisible and devastating extra bump.
A particularly nasty bump at pit exit has been ironed-out.
Fixed an issue where some track-side decals were missing their specular and normal maps.
A variety of terrain and track seams have been patched up.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →