Featured

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

iRacing today deployed a hotfix patch to their latest update. While it fixes a number of issues the change most people in the sim racing community will immediately focus on is the locking down of custom templates for the new Mercedes-AMG F1 W12 E Performance as well as the Williams FW31.

The Williams FW31 has always supposed to be impossible to paint, but until now iRacing could probably ignore it as if they had no control over what the community did. So what changed? They licensed a future F1 car from Mercedes! If iRacing want to be able to build the 2022 F1 car for their service in 2022-2023 then they need to tightly adhere to the terms of their agreement in protecting the 2021 car. At the same time, they can’t suddenly not have the same control over the Williams even if a template “leaked”.

The McLaren MP4-30 could very well have a different licensing agreement in-place as McLaren tend to be very aware of the way their content is used. But, we’ll see!

Lastly, something of note: Codemasters do not allow livery changes in their licensed F1 titles on any of the officially licensed vehicles. MyTeam mode uses a Codemasters-designed F1 chassis, and even then only officially allows you to modify using skins they provide.

iRACING UI:

————————————————————–

Paint Shop

Custom paints and templates are now unavailable for use and download for both the Mercedes-AMG F1 W12 E Performance and the Williams FW31.

– – All paint schemes for these two cars have been reset.

SIMULATION:

————————————————————–

AI Racing

Fixed an issue where some lower skill rating AI Drivers could sometimes fail to enter the pits on road courses entirely. They needed to rethink their “send it” strategy.

New Damage Model

The pit jack collision parameters have been adjusted, so it is far less likely for the jack to miss the ground when trying to service a vehicle and cause a car to become stuck in the pits since the tire change can’t be completed.

Monitor Configuration

Fix issue where the Monitor Setup screen would exit immediately when watching a saved replay.

CARS:

————————————————————–

Audi RS 3 LMS

The jack placement location for pit stops has been improved.

Dallara IR18

The reflection and specular properties of the transparent halo have been adjusted to match the improvements seen in the Mercedes-AMG F1 W12 E Performance.

Ford Fiesta RS WRC

iRacing setups have been updated.

Honda Civic Type R

Fixed an issue where a reflectivity artifact could cause the windshield’s upper and lower halves to render differently.

The jack placement location for pit stops has been improved.

Hyundai Elantra N TC

Steering ratio may now be adjusted in Fixed Setup events.

Rotor glow texture has been added.

The jack placement location for pit stops has been improved.

Mercedes-AMG F1 W12 E Performance

Custom car paints, decals, and specular maps have been disabled for this vehicle.

– – The current paint pattern for all customers has been reset.

Fixed an issue where drivers could get stuck using the “Attack” deployment mode in Fixed Setup events.

– – An issue remains where the dashboard displays that you are in “Attack” mode, but are actually in “Balanced” mode.

Fixed an issue with the display of the deployment mode order on the dashboard.

NASCAR 1987 Class Cars

Fixed an issue where users could get stuck in their pit stalls when attempting to make a spring adjustment using a mapped control option. This adjustment is not allowed.

Subaru WRX STI

iRacing setups have been updated.

VW Beetle

iRacing setups have been updated.

VW Beetle Lite

iRacing setups have been updated.

Williams FW31

Custom car paints, decals, and specular maps have been disabled for this vehicle.

– – The current paint pattern for all customers has been reset.

TRACKS:

————————————————————–

Daytona International Speedway

Some floating SAFER foam in Turn 1 has been tied down.

The Lake Lloyd water shader has been updated.

Some wall logos have been updated.

Knockhill Racing Circuit

(Rallycross) – Resolved an issue with some mysterious slowdowns on the dirt section exit and added a tire bundle.

Terrain details layer has been updated.

Nürburgring

Some new AMG advertisements have been added.

Snetterton Circuit

Loading screen track config maps have been updated.

Watkins Glen International

Smoothed a brutal bump in the center of the second-to-last turn.

(Classic) – Track rules have been updated.

Race marshal platforms have been updated.

Fixed an issue where a wall was penetrating the terrain at the esses.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.