Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
iRacing yesterday released a hotfix for their recent update.
iRACING UI:
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Launching
Fixed an error that could appear if a second instance of the iRacing UI was launched without a URL specified.
Track Maps
A variety of track maps have been updated to resolve some inconsistencies and errors.
SIMULATION:
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Race Control
Fixed an issue where End of Line (EOL) Penalties were not being cleared correctly based on yellow and green flag states.
– – This fixes a severe issue where any driver granted a Lucky Dog would be stuck with an EOL Penalty for the remainder of the event.
Cameras
The camera joystick calibration wizard has leveled up his spelling spell for maximum grammar.
CARS:
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Audi R18
Slightly improved engine strength against hits from below.
Dallara P217
Slightly improved engine strength against hits from below.
Porsche 919
Slightly improved engine strength against hits from below.
TRACKS:
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Volusia Speedway Park
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