As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
It seems the recent update from iRacing included API support for the new Thrustmaster Ferrari SF1000 replica steering wheel screen, but unfortunately it caused their software to crash. Today’s hotfix should get rid of that problem.
SIMULATION:
Peripherals
– Fixed a crash-to-desktop issue that could trigger when moving from a practice server to a race server due to a null reference.
– The Thrustmaster OneWheel API has been temporarily reverted while we work with Thrustmaster to improve our support for it.
– – Previous force feedback issues remain fixed with this change.
CARS:
[Legacy] V8 Supercar Ford FG Falcon – 2014
– iRacing setups have been updated.
[Legacy] V8 Supercar Holden VF Commodore – 2014
– iRacing setups have been updated.
TRACKS:
Charlotte Motor Speedway
– (Oval – 2018) – Some track parameters have been adjusted slightly.
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