Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
It seems the recent update from iRacing included API support for the new Thrustmaster Ferrari SF1000 replica steering wheel screen, but unfortunately it caused their software to crash. Today’s hotfix should get rid of that problem.
SIMULATION:
Peripherals
– Fixed a crash-to-desktop issue that could trigger when moving from a practice server to a race server due to a null reference.
– The Thrustmaster OneWheel API has been temporarily reverted while we work with Thrustmaster to improve our support for it.
– – Previous force feedback issues remain fixed with this change.
CARS:
[Legacy] V8 Supercar Ford FG Falcon – 2014
– iRacing setups have been updated.
[Legacy] V8 Supercar Holden VF Commodore – 2014
– iRacing setups have been updated.
TRACKS:
Charlotte Motor Speedway
– (Oval – 2018) – Some track parameters have been adjusted slightly.
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