Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a somewhat shocking turn of events, especially for those in sim racing who have become so familiar with Geoff Crammond and his Grand Prix series, Infogrames yesterday announced that the studio responsible for those titles would be immediately shutdown, going on to confirm today this means the XBOX release of Grand Prix 4 has been cancelled.
This is quite sad when you consider that the licensing fee is no doubt fully paid and the XBOX product was demoed to press and appeared to be almost ready for release according to various published previews.
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