Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a somewhat shocking turn of events, especially for those in sim racing who have become so familiar with Geoff Crammond and his Grand Prix series, Infogrames yesterday announced that the studio responsible for those titles would be immediately shutdown, going on to confirm today this means the XBOX release of Grand Prix 4 has been cancelled.
This is quite sad when you consider that the licensing fee is no doubt fully paid and the XBOX product was demoed to press and appeared to be almost ready for release according to various published previews.
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