Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
IndyCar Racing, followed up two years later by its sequel, IndyCar Racing II, is a racing video game by Papyrus Design Group. It was released in 1993.
The title released initially with the Newman-Haas Andretti car on the cover, but this was quickly replaced by Stefan Johansson. Amusingly, there are a few copies around with the Johansson car crudely glued onto the front of the box.
The game was intended as a realistic simulation of CART IndyCar Racing, later known as the Champ Car World Series. It featured many contemporary drivers, chassis and engines, and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.
Running in Windows 10
This software runs without issue in DOSBOX (a DOS emulator).