Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Sierra have today posted patches for the v1.0 and v1.1 versions of IndyCar Racing II which will update them to v1.2. Note that the v1.0 patch will not work with the v1.1 version, or when running from CD-ROM, and the v1.1 Patch will not work with the v1.0 installation.
If you have v1.0 installed on your hard drive grab ‘Patch 1.0.0-1.0.2 (DOS)’ from the downloads page.
Fixes:
– Fixes yellow flag problem with race order being corrupted
– Fixes understeering problem after driving a long time.
If you have v1.1 release installed on your hard drive grab ‘Patch 1.0.1-1.0.2 (DOS)’ from the downloads page.
Fixes:
– Fixes problem with mouse being automatically selected for controls.
– Fixes yellow flag problem with race order being corrupted
– Fixes understeering problem after driving a long time.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.