Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Thanks to a Python script that reads the default dashboard from a DOSBOX window pixel by pixel and overlays a new dashboard on top of the window, the IndyCar Racing II community may soon be able to more accurately simulate many older vehicle analogue gauges. The mod, programmed by well-known ICR2 modder “SK Chow” (known as checkpoint10 on the icr2.net forums), is done and fully functional, but needs a little more bug fixing effort before he finds a way to make it easy to install and configure before release.
View this video on YouTube: https://youtu.be/C5NrTQ0_TMs and please consider subscribing to RSC’s main channel.
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