Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The 1994 McLaren MP4/9 was without the active suspension, power-assisted brakes, ABS traction control and Honda engines of the previous seasons MP4/8, and ultimately is considered an unsuccessful car. For the first time since 1980 McLaren failed to win a race, and this was mainly down to the Peugeot A4/A6 V10 engine and its chronic unreliability.
First seen in sim racing with GP2 (1996).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
IndyCar Racing, followed up two years later by its sequel, IndyCar Racing II, is a racing video game by Papyrus Design Group. It was released in 1993.
The title released initially with the Newman-Haas Andretti car on the cover, but this was quickly replaced by Stefan Johansson. Amusingly, there are a few copies around with the Johansson car crudely glued onto the front of the box.
The game was intended as a realistic simulation of CART IndyCar Racing, later known as the Champ Car World Series. It featured many contemporary drivers, chassis and engines, and eight circuits which could be raced individually or as part of a championship season. Subsequent expansion packs added a further seven tracks and, later, the Indianapolis Motor Speedway.
Running in Windows 10
This software runs without issue in DOSBOX (a DOS emulator).
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.