iGP Manager has been updated with major changed to engine manufacture and some tweaks to how tires and setups react and affect the cars.
Changelog:
Re-balanced racing
– Pace of intermediate tyres in dry conditions reduced.
– Rebalanced pace of all dry tyres in wet conditions with very low water levels to provide a crossover range.
– Wear rate of intermediate tyres slightly reduced, particularly at low water depth.
– Nerfed ride height impact on setup.
– Buffed Qualifying Special Ability.
– Other balancing improvements.Engine Manufacturer updates and more
– Added new applicant system for engine customers – suppliers can now approve or reject requests for engine supply and terminate contracts with existing engine customers.
– Added ability for engine manufacturers to hide/show engine tuning attributes.
– Added Driver Special Abilities and Chief Designer Strength and Weakness to UI hover tooltip on star rating for desktop users.
– Changed weather data provider from DarkSky to OpenWeather.
– Fixed a bug when a team was an engine manufacturer and couldn’t see design bonuses from other suppliers.
– Fixed first team on the grid in a Quick Race having an invalid grid position.
– Fix tokens being charged when invalid team name or engine supplier name was enterted.
– Fixed setting driver special abilities (setting to “None”) not being applied unless another change was applied.
– Fixed UI issues with dynamic XP updates (manager level not updating, XP animation not initialising from the starting value)
– Removed all legacy youth drivers from the youth academy (from 2021 and earlier)
– Various other fixes and improvements.
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →