If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
I missed this the other day, but the historic car content list for F1 2020 has been released. I really like historic content, but the way it’s often used in the Codemasters titles is a bit disappointing. There’s only a couple of examples where you could actually have a fight with more than one car-spec, those being from 2010 and 1990.
The 16 classic cars are:
2010 Red Bull RB6, Ferrari F10, McLaren MP4-25
2009 Brawn BGP 001
2008 McLaren MP4 –23
2007 Ferrari F2007
2006 Renault R26
2004 Ferrari F2004
2003 Williams FW25
1998 McLaren MP4-13
1996 Williams FW18
1992 Williams FW14
1991 McLaren MP4/6
1990 Ferrari 641, McLaren MP4/5B
1988 McLaren MP4/4
Deluxe Schumacher Edition Extras:
1991 Jordan 191
1994 Benetton B194
1995 Benetton B195
2000 Ferrari F1-2000
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