Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
I missed it until now, but a couple of days ago Dale Earnhardt Jr tweeted a couple of images and the word “September”.
Hickory Motor Speedway is a 0.363-mile oval that has a logo which in no way looks totally like the Goodwood track logo. Opened as a half-mile dirt oval in 1951 and used by the Xfinity Series until 1998, it has featured in a few sims from the 1990’s, but nothing since.
Check out the images from the tweet below:
No replies yet
Loading new replies...
Join the full discussion at the Race Sim Central Community Forums →