Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a series of tweets over the past couple of weeks, Straight4 CEO Ian Bell has been teasing content for his new sim, GTRevival. The screenshots appear to show some real throwback content to the SIMBIN GTR franchise, including the Lister Storm GT, Dodge Viper GTS and BMW M3:
Their recent newsletter, linking to the Straight4 Web site, also included an interview with Lister Cars CEO Lawrence Whittaker, Sim Racing System developer and new addition to Straight4 Henrique Alves, AI Investor Peter Gentsch and some spectacular photos from Mont-Tremblant.
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