Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Ian Bell, CEO of Straight4 Studios, has tweeted an image (which I have separated below) showing off the Lister Storm GT cockpit from various angles rendered within what appears to be 3D modeling software. I really love to see work-in-progress stuff like this, especially of a historic car that I really last drove back when computers could push nothing even close to this level of detail.
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