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Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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Punto Simu, a new developer to the sim racing scene, have announced that the title they have been working on for seven years (alongside other studio activities) can now be wishlisted on Steam. It may be a little early to judge, but obviously it may not end up being the prettiest game on the market. Maybe it’ll redeem itself with impressive physics? You can check out the press release below for more details.

Trailer:

View this video on YouTube: https://youtu.be/NZo-6cp81CU and please consider subscribing to RSC’s main channel.

Press release:

EXTREME RALLY RAID ARRIVE TO STEAM
Can be added to wishlist

After 7 years of development in parallel to studio activities, our first video game ‘Extreme Rally Raid’ can be added to the wishlist now on Steam, thinking of the future release planned for Q2 2024. Is a development made by Facundo Galella, with the cooperation of Dario Badagnani and the support of a lot of people in the game development community.

Extreme Rally Raid is a 3D PC video game (Windows and Linux), based on rally raid races: extreme competitions in long and strong stages, in a natural environment with lower human intervention, under different surfaces: sand, gravel and snow.

The stages that create the races are developed under real locations, taking real elevations and scale from places where this kind of races are performed. There are short races, splitted in few and short stages and long races with up to 9 stages of long duration, easily more than an hour in some cases, ensuring many hours of fun with each race.

Moreover, the vehicles are inspired by real ones, allowing a funny and realistic experience with the roadbook navigation and co-driver voice indications. This is possible either thanks to the addition of up to 9 IA cars.

About Punto Simu Studios
Punto Simu born in 2010 as a hobby related to videogames modding. Since 2014 we offer from Argentina 3D modding services for racing teams and simulation companies, mostly for drive training and engineering jobs. Some of our clients became champions in international series like FIA Formula 2 and FIA Formula E. With Extreme Rally Raid we start to solidify a new stage where we plan to develop games and software.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

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