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Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

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AGS JH25

Built by AGS and powered during 1991 by the Ford Cosworth DFR 2.5 V8. The JH25 and JH25B were identical in all but their name. The JH25B was used in twelve races during the 1991 season and saw little success, failing to qualify most of the season.

First seen in sim racing with F1GP (1992).

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Tim Wheatley

SIMBIN have released a new trailer that shows GTR and then some of the new features we can expect to see in their upcoming GTR sequel. Check out the trailer and the press release below.

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Press release:

Tough competition on the circuits in GTR 2

Darmstadt, 28th April 2006: Developer SimBin Development and Publisher 10TACLE STUDIOS reveal new scenes from their stunning racing simulation “GTR 2 – FIA GT Racing Game” which will be released in the summer of 2006.

One of the major innovations of this new title is the completely re-designed damage model, and in particular the true-to-reality reproduction of the vehicle physics in collisions.

Spectacular loops, flying sparks, torn off body parts and tires flying around are just a little taster of what the powerful engine is capable of. Improper handling of the HP-strong engine of the car might cause lasting damage. Man and machine stretching their limits as well as the extreme challenges on the circuits make power units go up in smoke and flames every once in a while.

Racing fans have the opportunity to see for themselves on the official GTR 2 website www.gtr-game.com.

About 10TACLE STUDIOS AG:
10TACLE STUDIOS is one of the leading independent internationally operating development and production companies for high-end computer and video games. Founded in August 2003, the company has pushed to become even more international during the past 12 months and presently owns five development studios in Europe and Asia. 180 employees work for the company at its locations in Darmstadt, Hanover, London, Charleroi, Bratislava and Singapore. 10TACLE STUDIOS, with its product portfolio, covers all relevant segments of growth of the games market and meets the high development standards of the market leaders in publishing.

About SimBin Development Team AB
SimBin Development Team AB is a Swedish games development company making interactive entertainment software with a focus on the highest simulated gaming realism for all leading gaming platforms. The company possesses a global distribution network with itsmain markets in Europe and the USA. SimBin was founded in 2003 and today employ a total staff of 70 people, consisting of 40 employees at the headquarters in Vara and in the development studio in Gothenburg. In addition to these employees we have our distribution team and consultants managed by the Core Team in Gothenburg.

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GTR 2 – FIA GT Racing Game

GTR 2 – FIA GT Racing Game is a sports car racing simulator developed by Blimey! Games and SimBin Studios for PC and is a sequel to GTR. The game simulates the 2003 and 2004 FIA GT Championship racing series. It uses Image Space Incorporated’s rFactor engine as a codebase.

 
 
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