As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Polyphony Digital have released the v1.16 update for Gran Turismo 7, an update that seems like a very general selection of fixes and tweaks that should improve overall player experiences. Check out the release notes below.
Changelog:
1. Car Settings
- Fixed an issue where High Compression Pistons and Turbochargers were installed at the same time if certain inputs were performed.2. World Circuits
- Fixed an issue where selecting ‘Rivals Settings’ > ‘Rivals Selection’ > ‘Random’ in a [Custom Race] and starting with a Toyota GR010 HYBRID ’21 would result in a one-make race.
- Rival cars’ wheel colors now match those displayed on the thumbnails in Lightweight K-Cup.
- Fixed an issue where the time from the point of pit entry along with the actual pitstop time would be counted on some tracks such as Deep Forest.
- Fixed an issue where changing car from ‘Settings’ > ‘Change Car’ in a [Time Trial] or [Drift Trial] event screen did not change the car’s thumbnail on the Top Screen.3. Multiplayer
- Fixed an issue where selecting ‘Race Settings’ > ‘Start Type’ > ‘Grid Start with False Start Check’ in Lobby would result in the actual start times of each car to differ.
- Fixed an issue where entering a room during a race in some instances would cause the background to disappear and the game to freeze when leaving the room.4. Steering Controller
- Adjusted the force feedback strength for the following combinations of cars and steering wheel controllers. When using any other combination, the force feedback strength applied will be the one from Update 1.13- Cars
・SRT Tomahawk X Vision Gran Turismo
・SRT GTS-R Vision Gran Turismo
・Jaguar Vision Gran Turismo SV- Steering Wheels
・Thrustmaster® T300
・Thrustmaster® T500
・Thrustmaster® T-GT
・Fanatec® CSL Elite Racing Wheel
・Fanatec® Podium
・Fanatec® GT DD Pro
5. Showcase
- Fixed an issue where the progress bar of a video playback would not start from the beginning when playing a best lap replay in Showcase.6. Others
- Various other issues have been addressed.