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The Fallout of Bethesda’s Skip Barber Racing

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

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Seven software titles indexed starting from 1984.

Legendary British game developer whose career spanned a 20 year period and included groundbreaking simulations of Formula Three and Formula One, including arguably the first ever racing sim: Revs (1984).

Most famous for his Grand Prix series that were published under the MicroProse label until 2000, his career unceremoniously ended when his studio was shut down by Infogrames and the Xbox version of Grand Prix 4 cancelled just prior to release.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Polyphony Digital have released the v1.16 update for Gran Turismo 7, an update that seems like a very general selection of fixes and tweaks that should improve overall player experiences. Check out the release notes below.

Changelog:

1. Car Settings
 - Fixed an issue where High Compression Pistons and Turbochargers were installed at the same time if certain inputs were performed.

2. World Circuits
 - Fixed an issue where selecting ‘Rivals Settings’ > ‘Rivals Selection’ > ‘Random’ in a [Custom Race] and starting with a Toyota GR010 HYBRID ’21 would result in a one-make race.
 - Rival cars’ wheel colors now match those displayed on the thumbnails in Lightweight K-Cup.
 - Fixed an issue where the time from the point of pit entry along with the actual pitstop time would be counted on some tracks such as Deep Forest.
 - Fixed an issue where changing car from ‘Settings’ > ‘Change Car’ in a [Time Trial] or [Drift Trial] event screen did not change the car’s thumbnail on the Top Screen.

3. Multiplayer
 - Fixed an issue where selecting ‘Race Settings’ > ‘Start Type’ > ‘Grid Start with False Start Check’ in Lobby would result in the actual start times of each car to differ.
 - Fixed an issue where entering a room during a race in some instances would cause the background to disappear and the game to freeze when leaving the room.

4. Steering Controller
 - Adjusted the force feedback strength for the following combinations of cars and steering wheel controllers. When using any other combination, the force feedback strength applied will be the one from Update 1.13

 - Cars
  ・SRT Tomahawk X Vision Gran Turismo
  ・SRT GTS-R Vision Gran Turismo
  ・Jaguar Vision Gran Turismo SV

 - Steering Wheels
  ・Thrustmaster® T300
  ・Thrustmaster® T500
  ・Thrustmaster® T-GT
  ・Fanatec® CSL Elite Racing Wheel
  ・Fanatec® Podium
  ・Fanatec® GT DD Pro
   
5. Showcase
 - Fixed an issue where the progress bar of a video playback would not start from the beginning when playing a best lap replay in Showcase.

6. Others
 - Various other issues have been addressed.

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