Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
I haven’t ever posted news from the GT series since re-launching the site in 2019, but based on the latest trailer below decided I probably should. By definition this probably is in simulation territory. As I’ve said before, a bad sim is still a sim… And if this is a good sim, on a console, why not?
The official gameplay trailer below features the Daytona roadcourse layout from both the cockpit and trackside. I noticed both angles were from the same lap, so have combined them in my version you can also see below.
My opinion on the trailer is mixed. You can probably get a realistic experience out of GT7 and I love seeing real-world race tracks and whole fields of cars in a title like this… However, what’s with the understeer? Hopefully it’s just an ‘easy’ default setup.
Official trailer:
View this video on YouTube. Please consider subscribing to RSC’s channel.
My edit combining the angles:
View this video on YouTube. Please consider subscribing to RSC’s channel.