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If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.

 

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I haven’t ever posted news from the GT series since re-launching the site in 2019, but based on the latest trailer below decided I probably should. By definition this probably is in simulation territory. As I’ve said before, a bad sim is still a sim… And if this is a good sim, on a console, why not?

The official gameplay trailer below features the Daytona roadcourse layout from both the cockpit and trackside. I noticed both angles were from the same lap, so have combined them in my version you can also see below.

My opinion on the trailer is mixed. You can probably get a realistic experience out of GT7 and I love seeing real-world race tracks and whole fields of cars in a title like this… However, what’s with the understeer? Hopefully it’s just an ‘easy’ default setup.

Official trailer:

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My edit combining the angles:

View this video on YouTube. Please consider subscribing to RSC’s channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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