Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.
Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.
Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
As well as updating MX Bikes with a couple of updates this month, PiBoSo also released a large update for their GP Bikes title.
Beta 19 Changelog:
fix: tyres simulation on wet
fix: fork offset garage setting
fix: garage tyre pressure range when changing compound
fix: dynamic track surface groove and marbles saved and restored in track layouts, too
fix: live timing UDP output
fix: UI lists sort slowdown
fix: live screens in replays
fix: wet track surface rendering error
fix: rendering performances improvements
new: garage setting to adjust the steer offset setup
new: garage setting to adjust the linkage rod length
new: garage bike geometry readouts
new: support for soft collisions
new: heading and head tracking now work in the external view, too
new: the rider head animation now works in replay, multiplayer and trainer, too
new: head tracking linked to rider animations
new: IPv6 support
new: dedicated server admin commands
new: remote server admin
new: option to limit a server to specific bikes, in addition to categories
new: instant replay
new: option to show the 3D names in replays
new: track paints support
new: Adriatic Circuit