Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As well as updating MX Bikes with a couple of updates this month, PiBoSo also released a large update for their GP Bikes title.
Beta 19 Changelog:
fix: tyres simulation on wet
fix: fork offset garage setting
fix: garage tyre pressure range when changing compound
fix: dynamic track surface groove and marbles saved and restored in track layouts, too
fix: live timing UDP output
fix: UI lists sort slowdown
fix: live screens in replays
fix: wet track surface rendering error
fix: rendering performances improvements
new: garage setting to adjust the steer offset setup
new: garage setting to adjust the linkage rod length
new: garage bike geometry readouts
new: support for soft collisions
new: heading and head tracking now work in the external view, too
new: the rider head animation now works in replay, multiplayer and trainer, too
new: head tracking linked to rider animations
new: IPv6 support
new: dedicated server admin commands
new: remote server admin
new: option to limit a server to specific bikes, in addition to categories
new: instant replay
new: option to show the 3D names in replays
new: track paints support
new: Adriatic Circuit
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