Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The Ginetta G55 is raced on almost every continent in the world and is one of the most successful GT4 cars ever made, having won the British GT4 title seven times in nine years. Homologated for the international stage, it is eligible for competition within a variety of global endurance and sprint racing series.
It will be released in the GT4 Pack DLC for Assetto Corsa Competizione on July 15, 2020:
Alpine A110 GT4
Aston Martin V8 Vantage GT4
Audi R8 LMS GT4
Porsche 718 Cayman GT4 Clubsport
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-BOW GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes AMG GT4
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