Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
In a Patreon post yesterday the Ages of Speed developers posted what appear to be nine in-engine screenshots of the Opel-Rennbahn oval circuit that operated from 1919 to 1949. The track featured considerable banking and, unlike Brooklands, did not feature any kind of infield roadcourse options.
I’m not able to share more images due to them being subscription locked on Patreon, but the text does mention they intend to upgrade the vegetation – and that’s a good thing – as many of the trees visible from the racing surface are currently billboard trees (you can google that) and could do with an upgrade.
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