If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
In a Patreon post yesterday the Ages of Speed developers posted what appear to be nine in-engine screenshots of the Opel-Rennbahn oval circuit that operated from 1919 to 1949. The track featured considerable banking and, unlike Brooklands, did not feature any kind of infield roadcourse options.
I’m not able to share more images due to them being subscription locked on Patreon, but the text does mention they intend to upgrade the vegetation – and that’s a good thing – as many of the trees visible from the racing surface are currently billboard trees (you can google that) and could do with an upgrade.