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An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 153 developers, 467 software titles, 374 cars, 42 bikes, 242 tracks and more...
11 software titles indexed starting from 1999.

Originally working in military simulator design, this Michigan-based studio developed Zone Raiders for Virgin Interactive before moving to Electronic Arts for publishing their second PC title, Sports Car GT, when Westwood Studios (their SCGT development partner) was acquired by the software giant.

Known primarily for their mod-friendly SCGT and rFactor racing platforms, ISI also developed Formula One and NASCAR titles on PC for Electronic Arts, but perhaps their lasting contribution to the genre was the licensing of the isiMotor engine that allowed studios such as 2Pez, Blimey! Games, KW Studios, Motorsport Games, Reiza Studios, SIMBIN Studios, Slightly Mad Studios, The Sim Factory, Tiburon and rFactor 2‘s ongoing developer Studio 397 to begin with or release on an evolution of their software.

Another fork of the isiMotor engine, rFpro, continues to be developed and is used by a wide array of automotive companies for both road and motorsport simulation.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
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Tim Wheatley

Curious Chicken, the new developer of the GeneRally franchise, has announced that the second title will enter Steam Early Access on May 30, 2023. There are full details below the trailer.

View this video on YouTube: https://youtu.be/GVlGvwtpdpc and please consider subscribing to RSC’s channel.

Here is their post:

Early Access Launch – 30th May!
GeneRally 2 is coming to Early Access on the 30th of May 2023!

With the launch date being a little under three weeks away, we’re getting excited!
We hope that what we launch into Early Access is something you want to play and support.

What does “Early Access” Mean?

Early Access is a way for us to get GeneRally 2 into your hands earlier, and receive
valuable feedback from you, whilst continuing to develop the game further! We’ll be
offering GeneRally 2 at a reduced price during Early Access, with the price rising as
we add major features (like online multiplayer), and we’ll be keeping a close eye on
the feedback from players to guide the direction of development.

Rest assured, what we’re launching into Early Access is a game that has all the
fundamental features and systems in place – and can be enjoyed as-is (as many of
you found out from the demo earlier in the year).

What does the game have at the start of Early Access?

– 5x Cars: Rally, Classic, Formula, General and one more.
– 14x Tracks: 10 all-new tracks – and 4 classics reimagined (by TuomoH).
– Track Editor: Create your tracks, and upload them via Steam Workshop.
– Up to 8 drivers (any mix of local players and AI drivers).
– Support for Steam Remote Play.

Read more:

The Cars of GR2 Early Access.
Car Physics.
– Track Editor: Introduction, Painting Tools, Manual.

How will the game change during Early Access?

We’ll publish a more detailed Early Access roadmap between now and the launch date. But
here’s a minimum set of things we expect to add or improve over the course of the Early
Access period:

– Online multiplayer.
– More cars.
– More tracks.
– More advanced AI behaviour and AI customisations.
– New objects for the Track Editor.
– Save games & replays.

If you want to keep up-to-date on our roadmap, you can visit the public roadmap.

How much will GeneRally 2 cost during Early Access?
GeneRally 2 will be 14,99 EUR / 14.99 USD / 12.99 GBP when launching into Early Access. As
the game develops and gets closer to its full release, the price will increase.

How can I give feedback?
We’re keen to hear what you think of the game, and if you encounter any bugs or other
issues! If you want to give feedback, you can do so by joining our Discord server.

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