Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Turn10 have announced that Daytona, including both the oval and roadcourse, will be added to Forza Motorsport for free on January 16, 2024. The update overview trailer, embedded below, also details a number of other competition adjustments.
I’m a little disappointed in the visual quality of this Daytona track. Despite the 4K resolution, the textures look fully washed out and lacking fine detail that was easily visible in earlier trailers for Forza Motorsport… There are also a number of visual glitches visible in the trailer, most often in cockpit views.
Look at this image… Look at the lack of blending between the grass and asphalt… Look at the grass texture. This is THEIR screenshot. Makes me curious if performance was an issue, and reminds me of the Goodwood track in Rennsport.
Basic grass, asphalt textures again:
Overview trailer for Update 4.0:
View this video on YouTube: https://youtu.be/XFS1Wd1SXyg and please consider subscribing to RSC’s main channel.
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