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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Turn10 have announced that Daytona, including both the oval and roadcourse, will be added to Forza Motorsport for free on January 16, 2024. The update overview trailer, embedded below, also details a number of other competition adjustments.

I’m a little disappointed in the visual quality of this Daytona track. Despite the 4K resolution, the textures look fully washed out and lacking fine detail that was easily visible in earlier trailers for Forza Motorsport… There are also a number of visual glitches visible in the trailer, most often in cockpit views.

Look at this image… Look at the lack of blending between the grass and asphalt… Look at the grass texture. This is THEIR screenshot. Makes me curious if performance was an issue, and reminds me of the Goodwood track in Rennsport.

Basic grass, asphalt textures again:

Overview trailer for Update 4.0:

View this video on YouTube: https://youtu.be/XFS1Wd1SXyg and please consider subscribing to RSC’s main channel.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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