If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Turn10 have announced that Daytona, including both the oval and roadcourse, will be added to Forza Motorsport for free on January 16, 2024. The update overview trailer, embedded below, also details a number of other competition adjustments.
I’m a little disappointed in the visual quality of this Daytona track. Despite the 4K resolution, the textures look fully washed out and lacking fine detail that was easily visible in earlier trailers for Forza Motorsport… There are also a number of visual glitches visible in the trailer, most often in cockpit views.
Look at this image… Look at the lack of blending between the grass and asphalt… Look at the grass texture. This is THEIR screenshot. Makes me curious if performance was an issue, and reminds me of the Goodwood track in Rennsport.
Basic grass, asphalt textures again:
Overview trailer for Update 4.0:
View this video on YouTube: https://youtu.be/XFS1Wd1SXyg and please consider subscribing to RSC’s main channel.
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