Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Having successfully split their trailer, preview and release to force me to post three news items about one thing (good job, guys – lol), Studio 397 today released their Formula Pro open-wheel eSports car that seems to be based on the 2022 F1 regulations in every way except engine/power (it runs with a V10 @ 18,000 RPM and 800 HP).
You can purchase the car on Steam for $5.93 USD (Steam prices vary).
Something I find interesting about this car specifically is that they said that they worked with Goodyear to develop the tire the car uses both in the wet and dry. This should provide some unique and quality elements to the longer races.
Trailer:
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