Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The Formula BMW FB02 was built by Mygale cars and used in the Formula BMW spec-series that began in 2001 and officially ended in 2013.
The series shaped the careers of many notable drivers including Timo Glock, Nico Rosberg, Sebastian Vettel, Nico Hulkenberg, Robert Wickens, Marcus Ericsson and Alexander Rossi.
The Formula BMW FB02 was added to Live for Speed in December, 2007 in “Patch Y” as part of an agreement with a UK based company called V1 Championship who intended to use Live for Speed as part of the selection process in finding a racing driver for the real cars. With permission from BMW Motorsport, V1 asked the developer to create a Formula BMW to make the test as realistic as possible.
Programmer Scawen Roberts was able to get a test day driving the Formula BMW and that helped a lot with the realism of the LFS version of the car: