Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The Formula BMW FB02 was built by Mygale cars and used in the Formula BMW spec-series that began in 2001 and officially ended in 2013.
The series shaped the careers of many notable drivers including Timo Glock, Nico Rosberg, Sebastian Vettel, Nico Hulkenberg, Robert Wickens, Marcus Ericsson and Alexander Rossi.
The Formula BMW FB02 was added to Live for Speed in December, 2007 in “Patch Y” as part of an agreement with a UK based company called V1 Championship who intended to use Live for Speed as part of the selection process in finding a racing driver for the real cars. With permission from BMW Motorsport, V1 asked the developer to create a Formula BMW to make the test as realistic as possible.
Programmer Scawen Roberts was able to get a test day driving the Formula BMW and that helped a lot with the realism of the LFS version of the car: