Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Alan Boiston of Team VVV had the opportunity to livestream gameplay of WRC Generations on Steam recently and an archive is now available on his channel.
The video is quite comprehensive and Alan does a great job of showing the new Hybrid cars, giving his opinion on physics and handling, optimization and graphics, stages – new and old, menus (including the new showroom feature), content, driving views, and more.
What’s most notable to me in his video is the improved engine sounds and sharpened graphics. Alan’s section showing Rally Sweden (snowy stage that begins at the 30-minute mark) really does look gorgeous. WRC Generations looks like an obvious step forward but I don’t yet think it has the natural physics feel hardcore racers might expect and I’m confused by some slow speed understeer present in the video. It does, however, look like they still beat DiRT Rally 2.0 for physics, and this developer has been on-top there for a couple of years at least.
WRC Generations will be the developer’s final licensed WRC title. The license moves over to Codemasters next year in a 5-year deal.
You can pre-order WRC Generations on Steam. Releases on November 3, 2022.
View this video on YouTube. Please consider subscribing to RSC’s channel.
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