Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Codemasters added a video to their YouTube today previewing split-screen multiplayer in F1 2020. While this isn’t something I expect PC users to really use, it’s certainly something console users will appreciate. During the summer holidays for the kids and stay-at-home pandemic difficulties related to COVID-19, I’m frankly delighted to see this, as I remember playing ‘hot seat’ multiplayer in an F1 game back in the early 90’s!
Note: The footage below is clearly recorded from users either inexperienced, or using a gamepad.
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