Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Codemasters have released the first gameplay trailer of F1 2020 and apart from some stunning visuals it clearly shows the fact that, as I said previously, they do not yet have all the CAD data required to build individual 3D models for all the teams.
In this screen capture you can clearly see that both the Ferrari and Mercedes are the same 2020-spec chassis:
In this capture you can see the Renault appears different, so they probably supplied CAD data:
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