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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.

 

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The 2004 Ferrari F2004 is one of the most dominant cars of all-time, taking 15 wins during the 18-race season. It was an evolution of the F2003-GA with a new gearbox, lower center of gravity, revised rear wing and suspension specifically designed to prolong the life of the tires. Powered by the Ferrari Tipo 053 V10 engine it was also extremely reliable, suffering only two retirements during the 2004 season.

The car was so competitive that a revised F2004M was used for the first two races of the 2005 season, taking a second-place in Melbourne.

Added as historic content to F1 2019.

Added as historic content to F1 2020:

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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