Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Originally known as Papyrus Design, the legendary Massachusetts-based software studio developed highly-regarded simulation titles and published with Electronic Arts, Virgin Interactive and Sierra before their shutdown by Vivendi, owners of Sierra, in 2004.
Co-founded by arguably the father of the modern racing simulation, David Kaemmer, the studio created NASCAR and IndyCar titles that consistently pushed the genre forwards.
Their groundbreaking Grand Prix Legends game engine was used in three NASCAR titles between 2001-2003, evolving to become iRacing after Kaemmer re-acquired former Papyrus assets for his new company.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
The 2004 Ferrari F2004 is one of the most dominant cars of all-time, taking 15 wins during the 18-race season. It was an evolution of the F2003-GA with a new gearbox, lower center of gravity, revised rear wing and suspension specifically designed to prolong the life of the tires. Powered by the Ferrari Tipo 053 V10 engine it was also extremely reliable, suffering only two retirements during the 2004 season.
The car was so competitive that a revised F2004M was used for the first two races of the 2005 season, taking a second-place in Melbourne.
Added as historic content to F1 2019.
Added as historic content to F1 2020: