Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
The 2004 Ferrari F2004 is one of the most dominant cars of all-time, taking 15 wins during the 18-race season. It was an evolution of the F2003-GA with a new gearbox, lower center of gravity, revised rear wing and suspension specifically designed to prolong the life of the tires. Powered by the Ferrari Tipo 053 V10 engine it was also extremely reliable, suffering only two retirements during the 2004 season.
The car was so competitive that a revised F2004M was used for the first two races of the 2005 season, taking a second-place in Melbourne.
Added as historic content to F1 2019.
Added as historic content to F1 2020: