Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Frontier streamed a pre-recorded community update that included coverage of F1 Manager 24 and have helpfully cut the applicable 10-minute segment out and uploaded it so I can embed it below. It places significant focus on the previously announced new ‘create a team’ mode and, as I suspected, confirmed it will have generic (fake) sponsors, etc.
Here are the major things of note:
– (02:15) Discussion of “create a team” begins
– Create a team is an 11th team, does not replace one of the real teams
– Mentions a livery creation tool (but doesn’t show it)
– Livery creation tool can also do helmets and suits
– You can pull real drivers into your team or use generated ones
– You can set your budget for your team
– You will negotiate with fake sponsors and place them on your car. A little bit of footage is shown of logo placement on car and suit
– You will have “freedom to create your team logo”
– You can have one-off liveries for single races, etc
– Sponsor negotiation discussed, not much detail given but it sounds like sponsors will set targets for you to achieve
– Mechanical failures, new cameras, driver personality changes were mentioned in closing
View this video on YouTube: https://youtu.be/gCxcL7arqoQ and please consider subscribing to RSC’s main channel.
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